Katharina Weitz, Ruben Schlagowski, Elisabeth André, Maris Männiste, Ceenu George (2024). Explaining It Your Way - Findings from a Co-Creative Design Workshop on Designing XAI Applications with AI End-Users from the Public Sector. International Conference on Human Factors in Computing Systems.
↗Publications
Ceenu George
Rosa van Koningsbruggen, Luke Haliburton, Beat Rossmy, Ceenu George, Eva Hornecker, Bart Hengeveld (2024). Metaphors and `Tacit' Data: the Role of Metaphors in Data and Physical Data Representations. International Conference on Tangible, Embedded, and Embodied Interaction.
↗Luke Haliburton, Beat Rossmy, Albrecht Schmidt, Ceenu George (2023). An Exploration of Hidden Data: Identifying and Physicalizing Personal Virtual Data to Extend Co-located Communication. International Conference on Mobile and Ubiquitous Multimedia.
↗Maximiliane Windl, Anna Scheidle, Ceenu George, Sven Mayer, Lmu Munich, Germany (2023). Investigating Security Indicators for Hyperlinking Within the Metaverse. .
↗Maximilian Letter, Ceenu George, Katrin Wolf (2023). A Survey of Computer-Supported Remote Collaboration on Physical Objects. IFIP TC13 International Conference on Human-Computer Interaction.
↗Linda Hirsch, Ceenu George, A. Butz (2022). Traces in Virtual Environments: A Framework and Exploration to Conceptualize the Design of Social Virtual Environments. IEEE Transactions on Visualization and Computer Graphics.
↗Ruben Schlagowski, Fabian Wildgrube, Silvan Mertes, Ceenu George, E. André (2022). Flow with the Beat! Human-Centered Design of Virtual Environments for Musical Creativity Support in VR. Creativity & Cognition.
↗Linda Hirsch, Anna Haller, A. Butz, Ceenu George (2022). “What a Mess!”: Traces of Use to Increase Asynchronous Social Presence in Shared Virtual Environments. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (UUID()).
↗Sarah Prange, Ceenu George, Florian Alt (2021). Design Considerations for Usable Authentication in Smart Homes. Message Understanding Conference.
↗Nada Terzimehic, Ceenu George, Renate Häuslschmid, H. Hussmann (2021). On Ubiquitous Technology, a Digital World and their Influence on People’s Feeling and Control of Presence in Everyday Life. CHI Extended Abstracts.
↗Jingyi Li, Ceenu George, Andrea Ngao, K. Holländer, Stefan Mayer, A. Butz (2021). Rear-Seat Productivity in Virtual Reality: Investigating VR Interaction in the Confined Space of a Car. Multimodal Technologies and Interaction.
↗Ceenu George, Anton Tien, H. Hussmann (2020). Seamless, Bi-directional Transitions along the Reality-Virtuality Continuum: A Conceptualization and Prototype Exploration. International Symposium on Mixed and Augmented Reality.
↗Jingyi Li, Ceenu George, Andrea Ngao, K. Holländer, Stefan Mayer, A. Butz (2020). An Exploration of Users’ Thoughts on Rear-Seat Productivity in Virtual Reality. International Conference on Automotive User Interfaces and Interactive Vehicular Applications.
↗Ceenu George, P. Tamunjoh, H. Hussmann (2020). Invisible Boundaries for VR: Auditory and Haptic Signals as Indicators for Real World Boundaries. IEEE Transactions on Visualization and Computer Graphics.
↗Ceenu George (2020). Virtual reality interfaces for seamless interaction with the physical reality. .
↗Ceenu George (2020). Konzepte und Schnittstellen für eine Nahtlose Interaktion zwischen Virtueller und Physischer Realität. Ausgezeichnete Informatikdissertationen.
↗Ceenu George, Daniel Buschek, Andrea Ngao, M. Khamis (2020). GazeRoomLock: Using Gaze and Head-Pose to Improve the Usability and Observation Resistance of 3D Passwords in Virtual Reality. International Conference on Augmented and Virtual Reality.
↗Ceenu George, J. Schwuchow, H. Hussmann (2019). Fearing Disengagement from the Real World. Virtual Reality Software and Technology.
↗M. Khamis, Nora Schuster, Ceenu George, Max Pfeiffer (2019). ElectroCutscenes: Realistic Haptic Feedback in Cutscenes of Virtual Reality Games Using Electric Muscle Stimulation. Virtual Reality Software and Technology.
↗Marion Koelle, Ceenu George, V. Schwind, D. Perry, Y. Sakamoto, Khalad Hasan, Robb Mitchell, Thomas Olsson (2019). #SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms. IFIP TC13 International Conference on Human-Computer Interaction.
↗Ceenu George, Philipp Janssen, David Heuss, Florian Alt (2019). Should I Interrupt or Not?: Understanding Interruptions in Head-Mounted Display Settings. Conference on Designing Interactive Systems.
↗Ceenu George, Mariam Hassib (2019). Towards Augmenting IVR Communication with Physiological Sensing Data. CHI Extended Abstracts.
↗Ceenu George, M. Khamis, Daniel Buschek, H. Hussmann (2019). Investigating the Third Dimension for Authentication in Immersive Virtual Reality and in the Real World. IEEE Conference on Virtual Reality and 3D User Interfaces.
↗Ceenu George (2019). Towards Facilitating Communication Between the VR User and the Bystander. .
↗Ceenu George, M. Spitzer, H. Hussmann (2018). Training in IVR: investigating the effect of instructor design on social presence and performance of the VR user. Virtual Reality Software and Technology.
↗H. Schneider, F. Lachner, Malin Eiband, Ceenu George, Purvish Shah, Chinmay Parab, A. Kukreja, H. Hussmann, A. Butz (2018). Privacy and personalization. Interactions.
↗Ceenu George, Manuel Demmler, H. Hussmann (2018). Intelligent Interruptions for IVR: Investigating the Interplay between Presence, Workload and Attention. CHI Extended Abstracts.
↗Ceenu George, Malin Eiband, Michael Hufnagel, H. Hussmann (2018). Trusting Strangers in Immersive Virtual Reality. IUI Companion.
↗H. Schneider, Ceenu George, Malin Eiband, F. Lachner (2017). Investigating Perceptions of Personalization and Privacy in India. IFIP TC13 International Conference on Human-Computer Interaction.
↗Ceenu George, M. Khamis, E. V. Zezschwitz, Marinus Burger, H. Schmidt, Florian Alt, H. Hussmann (2017). Seamless and Secure VR: Adapting and Evaluating Established Authentication Systems for Virtual Reality. .
↗Ceenu George, H. Hussmann (2017). Going Beyond Human Communication Capabilities with Immersive Virtual Reality. .
↗Christian Mai, Mariam Hassib, Ceenu George (2017). Like Elephants Do: Sensing Bystanders During HMD Usage. .
↗David Fuhry
Dominik Ukolov, David Fuhry, Franziska Bühl, Germán C. S. Lozada (2023). Improving the Accessibility of Historical Musical Instruments through Interactive Virtual Representations: A Case Study on the Multimodal Virtualization of a Mechanical Disk Player and its Media. CIMCIM 2023.
Richard Khulusi, Heike Fricke, David Fuhry, Vera Piontkowitz, Josef Focht (2022). On Digitizing Historic Music Storage Media For Computational Analysis . DH 2022.
↗David Fuhry, Vera Piontkowitz, Richard Khulusi, Josef Focht (2022). MusiXplora: Visualizing Geospatial Data in the Musicological Domain. LEVIA'22.
↗Rishab Bhattacharyya
Rishab Bhattacharyya, Linda Hirsch, Leif Oppermann (2024). Exploring an XR Indoor Navigation System for Remote Collaboration. Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology.
Rishab Bhattacharyya, Urs Riedlinger (2023). MINAR: Mobile Indoor Navigation using Augmented Reality. GI VR/AR Workshop.
↗Yu Qiao, Sourabh Zanwar, Rishab Bhattacharyya, Daniel Wiechmann, Wei Zhou, Elma Kerz, Ralf Schlüter (2021). Prediction of Listener Perception of Argumentative Speech in a Crowdsourced Dataset Using (Psycho-)Linguistic and Fluency Features. CoRR.
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